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Unfair Advantage
v3.1
by MeadoWare
User's Manual
SHAREWARE DEMO VERSION
CHAPTER 1
Introduction & Features
1.1 Copyright - Unfair Advantage is copyrighted 1993-1995 by MeadoWare.
Modification or distribution of this software package is strictly
prohibited.
1.2 Distribution - No charge will be made for the shareware version of
Unfair Advantage with the exception of a nominal copying fee for
shareware distributors. No person, persons or entity may accept
registration fees for Unfair Advantage except MeadoWare.
1.3 Warrantees - There are no warrantees or guarantees expressed or
implied about this software.
1.4 Disclaimer - MeadoWare recognizes that the lottery is a random event
and that no means of determining future numbers yet exists. Unfair
Advantage is provided as an educational tool only.
1.5 Hardware Requirements -
PC or compatible computer
VGA monitor*
640k RAM
Hard Drive strongly suggested**
*Although I strongly considered providing support for EGA monitors
Unfair Advantage provides so much information on the screen at one time
it simply would not fit on the EGA screen. Therefore, it was deemed
inappropriate to diminish the information for that kind of hardware
support. Apologies.
**A hard drive is strongly suggested because all graphs are derived
from disk based data. The hard drive makes the program run much faster
and permits you to disregard the number of lotteries you track. Unfair
Advantage WILL run from floppy (if you must run it from floppy a 3 1/2"
high density is fastest and preferred).
1.6 Development - Unfair Advantage was developed on an 8 MHz machine.
Although I normally run at 33 MHz the 8 MHz development allows me to
keep the program fast enough for the slower machines. So you don't have
to have a monster machine to enjoy the software's abilities.
1.7 Capabilities -
Unfair Advantage can:
* hold and keep statistics on 38 lotteries at once.
* be configured for any lottery of 5-8 balls drawn out of 30-60
balls total
* store in excess of 280 draws from which to compile its stats.
* read its own graphs and report the results
* analyze its own readings.
* tell you what numbers to play and WHY..
* eliminate many hours of crunching numbers
* will archive old draws rather than erasing them.
* will help users find their own way around
* will explain itself and how it does what it does
* will thoroughly educate you
* and more!
1.8 Philosophy- I've been studying the lottery trends intensely for
quite some time. It finally got to the point where I knew so much about
the current trends of the numbers (and they changed twice a week) that I
couldn't keep them in my head. A pencil and paper just wouldn't do it
either because the numbers soon became graphs and the papers ended up
all over the place and there was no real record. I could spend 4 hours a
day looking at the numbers and still ended up picking them wrong. But I
noticed two constants about the numbers being drawn:
First: The numbers rolling out of the lotto machine every Wednesday and
Saturday were no surprise. Why? What was my intuition seeing that my
conscious brain couldn't see?
Second: The numbers were being called in groups. For a while a number
would be popular, then *poof* it isn't heard from for a month or more,
then just as quickly it'd come back again as strong as ever.
A few other things I noticed, though they can't be considered constants:
1. There is no guarantee of predicting even one number.
2. Any number can show up at any time, but the chances of a number can
be predicted - with enough information and practice.
3. Numbers on paper turn to mush in the brain once you've looked at
enough of them for too long.
4. There is not a lottery program out there that I've seen that doesn't
just feed more numbers to the user and add to the confusion.
They'll give you numbers to play, but don't tell you why or how they
came about it.
For these reasons Unfair Advantage was born. I've tried to create the
visual equivalent of the sets of numbers so you can actually see what
the numbers are doing and have done in the past. Instead of spending
hours graphing the information, you can spend the hours evaluating them.
U.A. won't pretend to know which numbers to play, but it will likely
show you everything you ever wanted to know (and more) about the lotto
numbers.
Perhaps the best thing about Unfair Advantage is that it makes playing
the lotto fun again and gives a person REAL hope. It becomes a contest
instead of a game of chance.
I know you'll find it educational and I hope you find it stimulating.
Above all else, I hope your greed is satisfied now that you have an
Unfair Advantage over everyone else.
CHAPTER 2
About Unfair Advantage
2.1 Intentions - It's not the intention of this program to tell you
which numbers to play, rather it's to educate you on the subtle trends
(not patterns - there are no patterns) involved in the physical gaming
of lotto. We can't promise you will win anything but we can promise
that you will make a better informed decision about the individual
numbers you play.
Unlike most other lottery programs, commercial and shareware alike,
Unfair Advantage takes advantage of your computer hardware - namely your
monitor - to SHOW you its information instead of making you pick through
sets of numbers and having to decipher all the information in your
mind's eye.
2.2 What's New - Now, with version 3.1, Unfair Advantage allows the user
to set their analysis criteria. You can tell it how far back to analyze
the draws, what constitutes a change in the graph and much more. With
version 3.1 you get the opportunity to find out, on the fly, how many
numbers have hit in the past while they were doing a particular thing on
the graphs as well as on the Chances Are... report. At the same time
you can tell U.A. to show you which numbers meet that criteria NOW.
With the "pretend mode" you can go back in the past and watch it all
happen while you learn. With version 3.1 you can even set your
criteria, print out a full report and analyze the numbers from the
report.
2.3 Things To Notice - As you navigate your way through the program
evaluating your numbers and forming decisions take notice of the
similarity between the trends of numbers. Also notice how, with
relation to time, numbers tend to appear in groups. A number might be
called six or seven times in a month and then only once in the next four
months and then, suddenly, start appearing again. The most likely cause
is that the Lottery Commission is rotating the sets of balls out and the
set with the tendency to pop out your number has come up again. Unfair
Advantage takes advantage of situations like these by showing you it is
happening.
2.4 Education vs Random Chance - This program is NOT a random number
generator - it doesn't even use the computer's random option. It
wouldn't work anyway for someone who wants an analysis of the lottery
draws. Randomizing numbers is good only for making up the minds of
those folks who don't have the time to make it up for themselves.
2.5 How To Use The Information - Once you've decided on which sets to
use, you've got to move with the trends, or anticipate and allow the
trend to catch up to you. With Unfair Advantage you have the advantage
of having a better understanding of when that trend will be. Unfair
Advantage provides only objective information.
2.6 Grateful Thanks - A special thanks goes out to Ken Decker and Roger
Sanders for tirelessly providing inputs for the program's abilities,
friendliness, beauty and the nightly calls to stomp out as many bugs as
they could detect.
Also Thanks to Fred DeKroes for his number crunching fanaticism that
didn't allow me to stop until the program did away with all his paper
crunching. It was Fred's late-night calculating that led to the
pre-dynamic graphing. It's great to see happen in a split second what
he used to spend 5 hours doing with a pencil, paper and calculator.
Take it deeper, Fred!
CHAPTER 3
Finding Your Way Around
3.1 Your Learning Field -
3.2 Help With Unfair Advantage - The most important thing to remember
while you are using this program is that the Queries box will ALWAYS let
you know what it expects you to type. If you have HELP turned on (done
in the Status box) the INFO box will always provide an explanation of
each situation. You can move around U.A. by using the cursor keys. When
you use them you will move from box to box. There are four boxes:
Keys The box labeled KEYS
Grid The large unlabeled box
Info The box labeled INFO
Status The box labeled STATUS
You can always tell which box you are in by the position of the red
highlight box.
The other highlighter, the yellow one, appears around the inside of the
Info box letting you know that the scroll-up (key 8) and scroll- down
(key 2) are available for use. These options are always available when
you are in the Info Box but are not applicable when either the top or
bottom of the help information is showing.
3.3 Keys Box - This is where the program starts. You can choose an item
from the Keys box menu and follow the prompts in the Queries box from
there or you can change boxes by hitting one of the four cursor keys
(Up, Down, Left or Right arrows). The Keys Box is used mostly for file
maintenance.
3.4 Grid Box - You'll get the information about the lotto numbers from
here. The grid box puts into pictures the correlation between what the
numbers called are and when they were called. Follow the prompts in the
Queries and Keys boxes to get U.A. to display the information you need
in the Grid box. The cursor keys are also available for use from the
Grid box as long as U.A. isn't expecting some other information from you
in the Queries box at the time.
3.5 Info Box - In the Info box you'll find all the information you need
to use Unfair Advantage. You have a choice of information files to view
or you can read the information that is constantly updated as you move
around the program. You can disable the on-line help by using the
Status box. This will not disable the custom requested information
described in the Keys box when you're in the Info Box. As stated
earlier, you can scroll the Info box information from any other box as
long as the Info box is highlighted in yellow.
3.6 Status Box - The Status Box is where you custom design your settings
for the program. Once you set the program up the way you want it you
can make it stay that way if you choose or you can restore the default
settings. From this box you can also put yourself back in time by
Pretending it is a different date.
CHAPTER 4
Box Specifics
4.1 Keys Box - The Keys Box contains functions you can use to manipulate
your file of lottery numbers you are playing and those actually drawn.
You can cursor to another box from here or choose an item from the Keys
box menu.
E ...Enter New Draws
C ...Change Drawn Numbers
D ...Delete Drawn Numbers
Y ...Your Numbers
H ...How'd Your Numbers Do
L ...Load Existing Lotto File
M ...Make New Lotto File
R ...Remove Old Lotto File
Q ...Quit
2/8 ...Scroll Info Box Help
Down/Up
CURSOR KEYS ...Change Boxes
4.2 Grid Box - In this box you have the ability to view the correlation
between the numbers drawn and the time frame in which they are drawn.
It is in this box you request the graphs and stats that make Unfair
Advantage a unique educational tool.
The following functions are available from the Grid Box menu:
A ...Hit Set Analysis
C ...Chances Are..
F ...Full Evaluation
N ...Accuracy Analysis
W ...Winningest Numbers
Q ...Quit
2/8 ...Scroll Info Box Help
Down/Up
CURSOR KEYS ...Change Boxes
4.3 Info Box - This is the box from which you can query Unfair Advantage
about the way it does the things it does and why. Watch this box as you
use the program for more specific information about methods and
interpretations of what you're seeing on the computer screen. You can
speed things up a bit by disabling help in the Status box (H).
The following functions are available from the Info Box menu:
C ...More About Chances Are
M ...More About Full Evaluation
S ...More About Hit Set Analysis
X ...Help With Analysis
H ...Help With This Program
I ...Information About U.A.
P ...The Unfair Philosophy
Q ...Quit
2/8 ...Scroll Info Box Help
Down/Up
CURSOR KEYS ...Change Boxes
4.4 Status Box - From this box you can change the program's default
settings or the settings that apply only to this session. You can also
use this box to pretend you are running the program from a previous date
without the influence of the lotto draws after that point. You can also
restore the program from Pretend mode to Real time mode. Also included
are a few other luxuries.
The following items are available on the Status Mode menu:
H ...Turn Help On/Off
S ...Turn Sound On/Off
K ...Keep These Settings
L ...Limits Settings For Reports
P ...Pretend Mode
R ...Restore True Date
D ...Delete First Ten
@ ...Force Data File Rebuild
Q ...Quit
2/8 ...Scroll Info Box Help
Down/Up
CURSOR KEYS ...Change Boxes
CHAPTER 5
Keys Box Function Specifics
@ = Will force a data file rebuild.
^ = Available only in the registered version
5.1 E - Enter New Draws - As soon as the numbers are known for each draw
you should enter them here. The date is entered in a MM/DD/YY format.
You will be prompted to verify that the numbers you have entered are
correct before saving them.
5.2 (@)C - Change Drawn Numbers - If you find you have entered erroneous
data in your lotto draw database you may correct that with this
function. Upon successful execution of this function a data file
rebuild will be forced.
5.3 (@)D - Delete Drawn Numbers - If you need to delete numbers from the
database for any reason you may do it with this function. Caution
should be exercised because, unlike the Status Box's 'D'elete first ten
function, this function does NOT save the draws you delete into an
archive file, since they are assumed to be erroneous. Upon successful
execution of this function a data file rebuild will be forced.
5.4 (^)Y - Your Numbers - This option allows you to enter up to
20 of your own lotto picks. From this function you will have the
option to add, change, delete or view your sets of numbers. This
option is only available with the registered version of Unfair
Advantage.
5.5 (^) H - How'd Your Numbers Do? - This option will automatically
check how your own lotto picks did on the last drawing in the database.
This function is particularly useful when used in concert with the
Status Box's 'P'retend function to check how your present numbers would
have done on past draws. This option is only available with the
registered version of Unfair Advantage.
5.6 L - Load Existing Lotto File - This option is for those who are
tracking more than one lottery. Once chosen, a list of available
lottery files will be displayed. Choose which one you want and it will
load.
5.7 M - Make New Lotto File - This option will allow you to create new
lotto files (for other states, countries, etc.).
5.8 R - Remove Old Lotto File - This option is for those lottery files
you might have tracked in the past but no longer wish to. This option
will COMPLETELY DELETE all information about the old lottery file. You
must be using a different lottery file than the one you are deleting at
the time you try to delete it.
5.9 Q - Quit - This option is available in every box. This option quits
Unfair Advantage and takes you to DOS.
5.10 2/8 - Scroll Info Box Help Down/Up - These options are
available in every box. When there is more information in the Info
Box than can be viewed at one time you may use the number pad on
your keyboard to scroll the information up or down. Turn on the
NUM LOCK and use these keys for this.
5.11 CURSOR KEYS - Change Boxes - This option is available
in every box. You may use your cursor keys to change from box to
box in the program. The flashing red square will always tell you
which box you are in.
CHAPTER 6
Grid Box Function Specifics
@ = Will force a data file rebuild.
^ = Available only in the registered version
6.1 A - Hit Set Analysis - This function displays one box for each of
the lotto numbers. The highlighted box is the target number you have
chosen. The bottom number inside the box is the number of times it has
been called. Every box is labeled by its own number and how many times
it as been called with your number.
6.2 C - Chances Are... - This function displays the individual
statistics for each number as well as a hit graph. When first starting
the function you will have a choice of whether to create a "full report"
or a single number. If you answer 'Y' to full report you will be asked
whether you want that report to go to the printer or to a disk file. If
you choose printer then your printer must be connected to LPT1. Disk
file names will be the lottery name plus the number of the last draw
entered in that lottery (it adjusts itself if you are in pretend mode).
If you choose not to create a full report then U.A. will prompt you for
which lotto number you would like information on.
6.3 F - Full Evaluation - The full evaluation will show you four graphs
and three sets of information boxes. The four graphs are:
6.3a The Hit Graph - Shows you when the number has been called.
The left side of the graph starts at the first draw in the
database. The graph line goes to the top for each hit and to
the bottom for each miss.
6.3b The Percentage of Hits Graph - Unfair Advantage maintains
an historical data file on each number that keeps track of which
percentage of all the draws up to that date have included your
target number. Normally a number will try to maintain a steady
average once it has established an average. That is why, near
the beginning of the graph (the left side), the graph is not
very steady. You can see how it levels out as more draws were
made. This is the most sensitive of the three statistical
graphs. It takes fewer draws of a single number, or lack of
draws, to change this graph than it does the other two.
6.3c The Group Percentage Graph - Like all the statistical
graphs, this is also an historical graph. It is a view back in
time with each point on the graph being computed as if none of
the latter draws had been made yet.
The best and most logical way to find out if a number is
grouping is to find out if it has been exceeding its average
hits for a given period of time. If it has exceeded for the last
0% of the time then it's not grouping at all, the last 1% would
be an insignificant number of calls that slightly exceeds that
number's average calls. When a number begins to climb to 3, 4, 5
and on up to 9% then it becomes a significant grouping. Not all
numbers get all the way to a grouping of 9% (that would mean it
has been consistently called above its average for the last 9%
of lotto draws). This is what the 0-9% graph is showing you.
Just how high does it get, how tight and for how long that
number groups before it starts dying out. If you don't care to
try to understand this computation then you may think of it as a
scale from 0 to 9 (9 being the hottest) of how popular a number
is at any given time.
6.3d The Average Miss Graph - Another historical graph. This is
the least sensitive of the three statistical graphs. This one
gives you the average number of misses for a number between
hits. As you can see with most (but not all) numbers, it tries
to maintain a constant average. Normally, a dip in this graph is
a significant indication. The numbers on this graph have been
inverted to show a "drop" in the graph as an indication of a
number's "need" to hit. As a number's average misses between
hits goes up then the number has been falling out of favor. The
mathematics of statistics dictates that the longer a number goes
without hitting the more and more likely it is to be the next
hit.
With these graphs you will be given a choice of modes to enter
to aid in the ease of their evaluation. These modes are:
6.3e Zoom Mode - In zoom mode you are able to expand any of the
three statistical graphs for easier viewing of the finer
variations of the stats. When you zoom in on a graph you will
always have the opportunity later to Restore the un-zoomed view.
Whether you have zoomed in on a graph or not you will be given
the opportunity to enter Sweep mode.
6.3f Sweep Mode - Sweep mode will give you a graph cursor and
two sets of informational boxes. The box near the upper right
side of the screen will tell you which draw number your cursor
is on, while the set of 5 boxes just above the left side of the
Hit Graph will tell you which numbers were called with your
number on that draw (if the number you are analyzing was drawn).
You can use the left and right cursors to move the sweep cursor
or you can hit the Enter key to exit this mode.
6.3g Reading Techniques - Pay special attention to the tendency
of the graphs. You'll notice that on some numbers when a graph
dips below its maintained average it will normally hit very
soon. This is a pre-indicator and applies most strongly to the
Grouper and Average Miss graphs. Also take note of the Hit
Percentage graph's tendency to indicate an impending hit by
dipping below a maintained average. The average on this graph
is normally much more varied than on the other two.
6.4 (^)N - Accuracy Analysis - This function is complicated in all it
can do for you but is quite easy to understand and use. The Accuracy
Analysis is separated into two sections; Pre-Dynamics and Dynamics.
6.4a Pre-Dynamics - We defined pre-dynamics as what happens
before a number hits. We have pulled our three criteria from
the Chances report and the Full Analysis way of looking at the
numbers: The Percentage of Hits (Magenta), Average Misses
Between Hits (Red) and Group Percentage (Yellow).
Using the Percentage of Hits information as an example, when
your cursor is on the first box a magenta graph is shown in the
small Grid Box on the right (the Adjuster Box). This graph is
telling you how many of all the numbers drawn in the database
were on a particular percentage when they were hit. For
instance, if the magenta line peaks on the 30% vertical line at
the 11% horizontal mark then it is saying that 30% of all balls
drawn in the history of your database were drawn when their
Percentage of Hits were at 11%. This is a time-saving analysis
that we found ourselves needing to figure with paper and pencil
with every draw. Without Unfair Advantage's assistance it took
up to four hours of paperwork to get the information U.A. now
gives us in a split second.
In the extreme upper right side of the Analysis screen is the
total number of all balls drawn in your database.
You can use your up/down cursor here to view the Adjuster graphs
for the other Pre-Dynamics such as Average Misses Between Hits
and Group Percentage. These are read in the same way.
Cool, eh?
6.4c Pre-Dynamics Limits - If you have found that 30% of the
numbers fallen fell when they were riding at a '3' on the Group
Percentage graph your next logical question should be "which
numbers are riding at 3 now?". You might not be interested in
only those numbers riding at 3, but a range from 1 to 3 or 4 to
8 and so on. Press the RIGHT or LEFT ARROW to set your limits.
Before you do this you may want to press the SPACEBAR to toggle
the box for the type of graph limits you're going to set. When
you toggle the box a set of numbers will likely appear at the
bottom of the screen. These are the numbers now falling between
the current limits you've defined. The limits defined are shown
under the "LIMITS" column to the right of the name of the graph
you're checking. Press the RIGHT or LEFT ARROW now to set your
limits. If you are in pretend mode then the numbers next hit
will be shown in an alternate color.
Your Adjuster graph at the right will now have two lines in it -
one bright and the other subdued. The bright line, initially
the bottom line, is used to set one end of your limits. Press
the up/down arrow and notice how many new numbers appear at the
bottom of the Grid Box. These are the numbers falling within
your limits (inclusive) as you move the cursor. You can toggle
from setting the upper and lower limits by using the SPACEBAR.
Use the Up/Down Arrows and the Spacebar to set your limits where
you want them.
When you are finished press the right or left arrow key to quit
setting limits. You'll want to set new limits for all three
graphs to suit your needs and your own lottery.
Under the column marked with a '#' is a count of how many
numbers fall within the current limits you have set for each
graph. If you leave a box toggled ON and then go toggle another
box ON you will be shown ALL numbers from BOTH graphs that fall
within the limits of EITHER graph.
But there's more!
Much, much more!
6.4d Dynamics - This is where it all ties in together.
Dynamics are what each number is doing on any Full Analysis
graph at any given moment - and how they change with each draw
and how many times any number is drawn when it is doing a
particular thing on the graph. In order to do this we decided
there were two criteria to find out what action a number is
making:
What the graph is doing
Where it is doing it
A graph can do only one of three things - go up, go down or stay
even. Since we needed to establish a reference point to find out
how to ask WHERE we needed a unique marker for each number. We
established an AVERAGE for each number by using every point the
number has ever rested on. This average can be viewed as one of
the new features of Full Analysis when you Zoom in on any graph.
Now, with that average we can safely say that a number can be
acting Above, At or Below the average. This makes for nine
possible things a graph can be doing:
Rising Above the Average
Staying Even Above the Average
Falling Above the Average
Rising To the Average
Staying Even at the Average
Falling To the Average
Rising Below the Average
Staying Even Below the Average
Falling Below the Average
With three different graphs each number can be doing this on it
gives you 27 actions any single number can be making.
6.4e Backup Distance - Where the Pre-Dynamics analyze all
numbers in your database, Dynamics allows you to manipulate your
selection. This is not analyzing any single number (Full
Analysis is for that) but is combining information for the
number of draws you set as a Backup Distance (Status Box 'L'
function). This number is shown on the bottom right side of the
Status Box and is the number after the slash - as in 3/25.
6.4f Movement - But, what I might think is a dip for a number
on a graph you might think is riding even. Since we are looking
at single points on a large graph and a lot of movement then
I've created the "Movement Delimiter" (Status Box 'L' option)
the current setting of which is shown at the bottom right of the
status box as Limits. The movement you've set is the first
number before the slash - as in 3/25.
If the graph movement for a number does the following:
Drop (draw 120)
Even (draw 121)
Even (draw 122)
Even (draw 123)
then it could be called either a drop or an even movement. The
movement delimiter lets you say how many draws back to look for
the movement before deciding what that number did last. Using
the above movements as an example, if the delimiter is set at 3
or below then U.A. would tell you it is riding even - while a 4
or higher would call it a drop.
Drop (draw 120)
Even (draw 121)
Rise (draw 122)
Would be deemed a rise however many draws you have your movement
set at because U.A. will always zero in on the latest CHANGE IN
DIRECTION of the graph.
While cursoring through the nine choices for each graph you may
hit the SPACE to toggle that activity's box for each graph and
you will see the numbers currently doing that activity. These
can be mixed and matched with the Pre-Dynamics numbers or with
numbers doing other activities.
6.4g The # Column of Dynamics - This is how many numbers are
doing that particular action at the present time on the graph
you have chosen. When you toggle any box this is how many
numbers you'll see that meet this criteria.
6.4h The Accuracy Percentage - In the right side of each
graph's DYNAMICS box you'll see a list of percentages. These
percentages are the percentage of all balls drawn that were
doing that activity on that graph just before they were drawn.
These percentages are not valid in Pretend Mode (it takes a full
data file rebuild to compute them) - so they are subdued but
still visible in case your crunching needs to rely on their
"unpretended" values.
6.4i Unmentioned Menu Options -
H - Allows you to read the help file while using the
Analysis screen. This option works whether you have
help turned off or not in the status box.
P - Print a report. You can print to a printer connected to
your computer's LPT1 port or to a disk file. The file
will be named after your lotto file plus a ".rpt"
extension. To make the most of the print function set
your limits where you want them and then print a report
to printer. All the necessary analysis information is
included in the printed report. If you are in pretend
mode then an asterisk will show next to the numbers
about to hit.
U - Untoggle all boxes. This is a quick and easy way to wipe
your slate clean so you can start again.
6.4j NotesNotes - If you want to compare your Accuracy Analysis
reports with the Full Evaluation graphs keep in mind that the
Average Miss (red) graph is an inverse representation. That
means that if the graph line is going up then it is moving in a
negative direction. The fewer number of misses between hits on
the average means the number is becoming more popular. So as
this value goes down the lotto ball gets more popular. On the
contrary, the Percentage of Hits (magenta) graph and the Group
Percentage (yellow) graphs provide positive going numbers for
positively responsive lotto balls. The Average Miss graph was
inverted to begin with to provide an easy means of watching for
a "dip" to flag your attention.
As you toggle boxes on and off you will see a total number of
matching lotto numbers at the bottom right side of the Grid Box.
If you are in pretend mode then numbers next hit will appear in
light green and a total of those numbers will be shown in the
lower left corner of the Grid Box.
6.5 W - Winningest Numbers - This is a very useful method of evaluating
numbers. When you first choose it you will be prompted for how many
draws back to consider. You can type in any number from 00-99. If you
choose 00 you will receive a display for all the draws in your database.
Once it has finished running you will be provided with the best pairs of
numbers, best triplets and best quadruplets sets of numbers. In other
words, if the numbers 1 and 35 have shown up together the most in the
time frame you specified, you would be shown these two numbers and how
many times they were hit together. Likewise with the triplets and
quadruplets.
6.6 Q - Quit - This option is available in every box except the Accuracy
Analysis. This option quits Unfair Advantage and takes you to DOS.
6.7 2/8 - Scroll Info Box Help Down/Up - These options are available in
every mode. When there is more information in the Info Box than can be
viewed at one time you may use the number pad on your keyboard to scroll
the information up or down. Turn on the NUM LOCK and use these keys for
this.
6.8 CURSOR KEYS - Change Boxes - This option is available in every box.
You may use your cursor keys to change from box to box in the program.
The flashing red square will always tell you which box you are in.
CHAPTER 7
Info Box Function Specifics
7.1 C - More About Chances Are... - Read this for clarification of the
Chances Are... function.
7.2 M - More About Full Evaluation - Read this for clarification of the
Full Evaluation.
7.3 S - More About Hit Set Analysis - Read this for clarification of the
Hit Set analysis.
7.4 X - More About Accuracy Analysis - Read this for clarification of
the Accuracy Analysis.
7.5 H - Help With This Program - Read this for clarification of the
program boxes and capabilities.
7.6 I - Information About U.A. - Read this to understand a bit more
about the program and why it does things the way it does.
7.7 P - The Unfair Philosophy - Why the program is written the way it is
and what makes it like no other.
7.8 Q - Quit - This option is available in every mode. This option
quits Unfair Advantage and takes you to DOS.
7.9 2/8 - Scroll Info Box Help Down/Up - These options are available in
every box. When there is more information in the Info Box than can be
viewed at one time you may use the number pad on your keyboard to scroll
the information up or down. Turn on the NUM LOCK and use these keys for
this.
7.10 CURSOR KEYS - Change Boxes - This option is available in every box.
You may use your cursor keys to change from box to box in the program.
The flashing red square will always tell you which box you are in.
CHAPTER 8
Status Box Function Specifics
@ = Will force a data file rebuild.
^ = Available only in the registered version
8.1 H - Turn Help On/Off - This is a toggle to turn the constant help on
or off for the Info Box. If it is on then all functions and processes
will be explained as you advance through the program and its many
capabilities.
8.2 S - Turn Sound On/Off - This is a toggle to turn your sound off if
you have it on and to turn it on if you have it off. You can tell what
setting it is at by the indicator light next to "SOUND" in the Status
Box.
8.3 K - Keep These Settings - When you depress this key your help
setting, sound setting, and lotto file setting will all be saved. This
allows you to return to the settings you left off with when you reenter
the program.
8.4 L - (@)Limits Settings For Reports -
8.4a Movement Delimiting - You are expected to enter a number
from 2 to 5 to tell U.A. how many draws to look back to decide
if a graphed number is riding even. See the Info box's 'X'
function for more information or view Help while using the
Accuracy Analysis function in the Grid Box. There is also an
explanation of Movement Delimiting in this booklet.
8.4b Backup Distance - Enter any number from 10 to 50 to tell
U.A. how many draws past to analyze in preparation of your
Accuracy Analysis screens and reports. This will only affect
your Dynamics readings. See the Info box's 'X' function for
more information or view Help while using the Accuracy Analysis
function in the Grid Box.
8.5 (^)P - Pretend Mode - This function allows you to back up a number
of draws (your choice) from 1 to 99. You will effectively be able to
use Unfair Advantage from the perspective that more recent draws are
unknown from the date you choose. When you go into Pretend Mode the
"PRETEND ON" indicator light will light in the Status Box. To exit
pretend mode and get back to the present use the "RESTORE" function.
Because of the power and versatility of the Pretend Mode its full
capabilities have been reserved for registered users.
8.6 (^)R - Restore True Date - This function will return you to
real-time mode and out of "PRETEND" mode.
8.7 (@)D - Delete First Ten - This function will allow you to delete the
first 10 draws in your database. The maximum number of draws you can
enter without Unfair Advantage doing this itself is about 280. After
which time every time you enter a draw exceeding 280 the first 10 draws
will be deleted automatically and you will be forced to rebuild the data
file. This Delete First Ten option is put here so you can take care of
the pruning of your database before U.A. makes you do it. Keep in mind
that since the graphs and numbers are built on averages, the more
numbers you have in your database the more defined the situation will
have to be before you'll see it. Practice and study have indicated that
the optimum size of the database depends on the type of analysis you are
performing.
***IMPORTANT NOTE*** Unfair Advantage will never just delete your
hard-earned lottery numbers. All "deleted" draws are simply transferred
to the ".his" file on your disk. They are available in ASCII format so
you can still do with them whatever you want later.
8.8 (@)@ - Force Data File Rebuild - This function is an absolute
necessity. When Unfair Advantage tells you it must rebuild its data
files you must let it. Without this very important function you cannot
trust that the graphs, the analysis, or any other numbers you will be
shown are correct. On the other hand, if you doubt the numbers you see
are correct you may force the rebuild yourself. This may become
necessary from time to time.
The data file rebuild function has been broken out into three sections:
Rebuilding Graphs, Dynamics, and Pre-Dynamics. During the Rebuilding
Graphs function it goes back in time to draw number 1 in your database,
establishes an average for each number in your lotto draw from that
point in time (it "pretends"), records that number then figures all your
Chances Are... numbers and records them. (files created: .avm, .grp,
.per) These numbers, in succession, become your Full Analysis graphs.
During the Dynamics function of rebuilding, U.A. goes back in time the
number of your "Backup Distance" (.lim file) takes the averages for each
number on each graph, reads the appropriate graph and figures out which
numbers were doing what when it was hit using your "Movement Delimiter"
(.lim file). It then records these figures (.hac, .gac, .aac files) and
they become accessible through the Accuracy Analysis function. During
the Pre-Dynamics function of rebuilding U.A. again goes back in time to
see what each number's statistics were for the three graphing criteria
and records that information (.pdy file). You can view this information
in the Accuracy Analysis' Pre-Dynamic section.
8.9 Q - Quit - This option is available in every box except Accuracy
Analysis. This option quits Unfair Advantage and takes you to DOS.
8.10 2/8 - Scroll Info Box Help Down/Up - These options are available in
every box. When there is more information in the Info Box than can be
viewed at one time you may use the number pad on your keyboard to scroll
the information up or down. Turn on the NUM LOCK and use these keys for
this.
8.11 CURSOR KEYS - Change Boxes - This option is available in every box.
You may use your cursor keys to change from box to box in the program.
The flashing red square will always tell you which box you are in.